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Dec. 4th, 2008

Somewhere, Over the Payne Co.

I worked an unexpected several hours last night when Nestor, the guy who was scheduled to come in after me, called out. The bad news: I'm friggen tired and had to work later. The good news: Off tomorrow! So I'm thinking I'll spend tomorrow painting horrors, Christmas shopping and general relaxing. Hopefully I'll be able to get some stuff done, too, like coding this pool sim in Leadwerks.

I've been feeling the effects of a pileup of school-work traffic on me. A bunch of assignments I've put off for too long are finally maturing into need to be completed status. This is not a good situation to be in, but fortunately I have a long weekend (well, off tomorrow) so I should be able to get things together. No too worried, it just weighs on the mind.

Speaking of, Fish has pretty clearly been stressed at work. Not that this is anything new, he actually has been for a while, but now it's really getting to him. Which affects me in the manner of his less-than-friendly mood. Now, I know how it is, I understand being stressed and snappy. But it is a little tiring to put up with. Thank heavens it takes a lot to get me actually aggravated, but he's succeeded in getting me decently annoyed a few times. Hopefully he'll cool down, work will become better or something. Eh.

Did the math for a 3rd person camera, so I'll be implementing it soon. From my on-paper tests it appeared to give the expected values. It's pretty simple, really, only took a half hour to figure out. For the record, here it is:

Camera.x = Object.x + radius * cos( angle );
Camera.y = Object.y + radius * sin( angle );

To make the camera rotate, just change the angle. In the application I'm using the z will be constant, and the engine has a built-in "LookAt" function, so I haven't bothered with figuring that out (although I doubt it'd be too difficult). Anyway, with a little bit of work I should have a simple pool simulation which will illustrate how Leadwerks and LEO work (and Gabe's talked me into doing some simple AI for a computer-controlled player). I'll probably start on it tonight.

Working on an SQL application to manage the test records at work. Turns out we're losing the online backup in February, and there's no umbrella plan for storing it. In fact, I'm writing the application for all of our associated centers, too. It should be easy, but I can't decide how exactly to do it while keeping it as user-friendly as possible. My initial attempt at PHP/SQL won't work without a lot of installation, so I'm looking for alternative routes. I'm considering SQL/C++, and outputting searches in text documents or something...hell, maybe even generating the html in C++ and opening it. Couldn't be that hard, right?

Oh boy...life.

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